NEWTONS-LAB.STUDIO
v1.6 · B5.2
BLENDER ADD-ON · NVIDIA NEWTON

Tag it.
Bake it.
Keep your
materials.

Cloth, soft bodies, rigid props, colliders, joints and wind — one GPU solver, all contacting each other properly. Nothing replaces your geometry.

19Fabrics
7Tags
GPUCUDA

The drape lab

MEASURED

Tap a fabric. A 1 m sheet draped over a 0.3 m sphere — where the corners settle.

corners bend × ρ kg/m² µ

Seven tags. One solver.

Select objects, tag them, Bake. A falling cup drags the tablecloth — and the tablecloth drags the cup.

One button

Cloth and soft bodies bake to point caches. Props bake to keyframes. Clear Bake puts it all back.

READY · 240 FRAMES

Solidity is the knob

Newton's default of 10 lets props sink into and tunnel through colliders. 20 stops it. Drag it.

VBD ITERATIONS20

Why not Blender's own?

BULLET

No active maintainer for years. Its rigid bodies and soft bodies cannot interact with each other at all.

NEWTON

GPU-accelerated, actively developed, and cloth and rigid share one world — two-way. Which is what lets a cloth bag carry its contents.

Documentation

Where to get it

GPL-3.0-or-later. Use it commercially, modify it, redistribute it.

FREE UPDATES · GPL-3.0