Tag it.
Bake it.
Keep your
materials.
Cloth, soft bodies, rigid props, colliders, joints and wind — one GPU solver, all contacting each other properly. Nothing replaces your geometry.
The drape lab
MEASUREDTap a fabric. A 1 m sheet draped over a 0.3 m sphere — where the corners settle.
One button
Cloth and soft bodies bake to point caches. Props bake to keyframes. Clear Bake puts it all back.
Solidity is the knob
Newton's default of 10 lets props sink into and tunnel through colliders. 20 stops it. Drag it.
Why not Blender's own?
No active maintainer for years. Its rigid bodies and soft bodies cannot interact with each other at all.
GPU-accelerated, actively developed, and cloth and rigid share one world — two-way. Which is what lets a cloth bag carry its contents.
Documentation
Where to get it
GPL-3.0-or-later. Use it commercially, modify it, redistribute it.